Certainly there were no texture problems (grey polys), or rearview mirrors drawing crap everywhere. These were selected because at this stage of development the ingame graphics were perfect for these games. ![]() For those doubters keep in mind we demo'd Ridge Racer 4, Omega Boost and Gran Turismo 2 at E3 in May 2000. This beta in fact predates the E3 show where bleemcast was first announced. Nothing has been modified by whoever has distributed the image, this is simply bleemcast at 30% completion. The beta is an extremely early version of bleemcast. I haven't posted here before but I thought it was important to clarify a few things about the beta that has been doing the rounds. ![]() Hi, I'm Rod and I worked at bleem programming the DC version with Rand.
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